![]() ![]() ![]() ![]() It will remove the national spirit you got from being nuked (and prevent you from ever getting it again) as well as remove the added war support cost from getting nuked. In addition to this I’ve added a decision available to every nuke recipient that represents you churning out propaganda to build a national resilience to nuclear strikes, it takes about half a year and costs 100 PP. This is all on top of whatever small reduction in war support you get from the base Hoi4 system (which is based on victory points). It also makes it so no matter where in a country you nuke there is a flat -20% to war support and a -5% to stability (per nuke), when you’re first nuked you also gain a national spirit that gives -10% stability and -30% war support. It’s not hugely realistic and serves more of a mechanical purpose, although you could argue that it represents the effects of radiation and the general chaos a nuke causes in an area. This is to disincentivise front-line nuking as pushing into 0 infrastructure is not a good time. Increases the effect of nukes so that they basically delete infantry divisions and damage state population, in addition to reducing infrastructure to zero. The aim is to make nukes more powerful but also gear them more towards their historical role, instead of the front line nuke spamming you get at the moment. ![]()
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